Game Developer
MAIN PROJECTS
FORKLIFT SAFETY SIMULATOR
Responsibilities: Prototype and implement the experience's flow and mechanics in a way that respects the player's learning curve, providing an impactful learning experience that feels fun and engaging to play around with.
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Implement multiple backend systems that helped collect and classify key experience points to be displayed and analyzed inside a database.
Collaborate with the art team to ensure the assets and environment created complement the core aspects of the experience, leading to a playspace that feels real and intuitive to navigate.​
JAMSTERS & KNIGHTS OF NONSENSE
Projects from GGJ 24 & 25
Responsibilities: Design and balance the game's arena, ensuring each obstacle behaves accordingly.
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Implement the game's input events based on the engine's new Input System.
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Implement different gameplay events that occur randomly during the match to keep players on edge and promote strategizing around them.
FORGOTTEN SPACE
Responsibilities: Collaborate with the rest of the team to create, document and implement an immersive gameplay experience with interesting story told through journal entries, mantaining a cohesive flow in spite of the non linear structure of the game, while also coordinating and planning each sprint.
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Participate on bug triage sessions, ensuring fix priority is up to the standards and time constraints of the project.
JUAN'S ADVENTURE
Responsibilities: Write the design documentation that will guide the direction of the rest of the project, help the creation of the game's multiple levels, while also testing and iterating them.
Organize and communicate deadlines and meeting dates to the rest of the team.
Implemented modular audio systems.
